Game matcher
Find the right game for tonight’s table.
Pick how many people are playing and how long you have. Then check the weight, so nobody is stuck in a rulebook for an hour.
Time
Solo / 2
3–4 players
5–6 players
7+ players
Under 30 min
Quick fillers
Weight 1.3
Roll & Plot
Weight 1.6
Seer’s Hand
Weight 1.3
Roll & Plot
Weight 1.6
Seer’s Hand
30–60 min
Weeknight sweet spot
Weight 1.8
Tetra Garden
Weight 1.7
Harbour Lights
Weight 1.9
Night Freight
Weight 2.4
Copper Ledger
60 min +
Clear the evening
Weight 3.2
The Long Game
Weight 2.6
Canopy Run
Weight 1.9
Night Freight
Weight —
Ask the staff
The weight scale
Weight tells you how much there is to hold in your head.
1
Breezy
Explain it while shuffling. Kids and grandparents welcome.
2
Light
A couple of rules to learn, then it flows on its own.
3
Medium
A proper evening. Some planning, some table talk.
4
Meaty
Several systems working together. Best with a teacher.
5
Brain-burner
Long, deep and rewarding. Clear the weekend.
Before you choose
Three questions our staff always ask.
01
Do they like to compete?
If not, look for co-op games where everyone wins or loses together.
Try Harbour Lights
02
Who reads the rules?
No natural teacher in the group? Stay at weight 2 or below.
Try Roll & Plot
03
Is it a regular group?
Weekly groups can grow into heavier games over a few months.
Try Canopy Run
Still stuck? Ask a human.
Tell us your group and we send back three games we would actually bring.